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To support multiple versions of replay detection, we move the replay detection functions to a separate file and make them accessible via function pointers contained in the struct xfrm_replay. Signed-off-by: Steffen Klassert <steffen.klassert@secunet.com> Acked-by: Herbert Xu <herbert@gondor.apana.org.au> Signed-off-by: David S. Miller <davem@davemloft.net>
4.2 KiB
4.2 KiB