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Input: libps2 - remove special handling of ACK for command byte
When getting unexpected data while waiting for an acknowledgement it does not matter what command phase is currently executed, and ps2_handle_ack() should indicate that no further processing is needed for the received data byte. Remove PS2_FLAG_ACK_CMD and associated handling. Note that while it is possible to make ps2_handle_ack (and ps2_handle_repsonse) return void, it will be done when the code will be converted to common PS/2 interrupt handler later. Reviewed-by: Raul E Rangel <rrangel@chromium.org> Link: https://lore.kernel.org/r/20230511185252.386941-3-dmitry.torokhov@gmail.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@@ -253,9 +253,6 @@ int __ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)
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for (i = 0; i < receive; i++)
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ps2dev->cmdbuf[(receive - 1) - i] = param[i];
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/* Signal that we are sending the command byte */
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ps2dev->flags |= PS2_FLAG_ACK_CMD;
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/*
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* Some devices (Synaptics) peform the reset before
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* ACKing the reset command, and so it can take a long
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@@ -267,9 +264,7 @@ int __ps2_command(struct ps2dev *ps2dev, u8 *param, unsigned int command)
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if (rc)
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goto out_reset_flags;
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/* Now we are sending command parameters, if any */
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ps2dev->flags &= ~PS2_FLAG_ACK_CMD;
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/* Send command parameters, if any. */
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for (i = 0; i < send; i++) {
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rc = ps2_do_sendbyte(ps2dev, param[i], 200, 2);
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if (rc)
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@@ -436,7 +431,7 @@ bool ps2_handle_ack(struct ps2dev *ps2dev, u8 data)
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*/
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dev_dbg(&ps2dev->serio->dev, "unexpected %#02x\n", data);
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ps2dev->flags &= ~PS2_FLAG_WAITID;
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return ps2dev->flags & PS2_FLAG_ACK_CMD;
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return true;
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}
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if (!ps2dev->nak) {
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@@ -28,7 +28,6 @@
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#define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
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#define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
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#define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
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#define PS2_FLAG_ACK_CMD BIT(5) /* Waiting to ACK the command (first) byte */
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struct ps2dev {
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struct serio *serio;
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