Input: libps2 - remove special handling of ACK for command byte

When getting unexpected data while waiting for an acknowledgement it does
not matter what command phase is currently executed, and ps2_handle_ack()
should indicate that no further processing is needed for the received data
byte. Remove PS2_FLAG_ACK_CMD and associated handling.

Note that while it is possible to make ps2_handle_ack (and
ps2_handle_repsonse) return void, it will be done when the code will be
converted to common PS/2 interrupt handler later.

Reviewed-by: Raul E Rangel <rrangel@chromium.org>
Link: https://lore.kernel.org/r/20230511185252.386941-3-dmitry.torokhov@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Dmitry Torokhov
2023-05-11 11:52:42 -07:00
parent 100e16959c
commit fc522f3bdf
2 changed files with 2 additions and 8 deletions

View File

@@ -28,7 +28,6 @@
#define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
#define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
#define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
#define PS2_FLAG_ACK_CMD BIT(5) /* Waiting to ACK the command (first) byte */
struct ps2dev {
struct serio *serio;