Input: gameport - use IS_REACHABLE() instead of open-coding it

Replace an open-coded preprocessor conditional with an equivalent helper.

Reviewed-by: Randy Dunlap <rdunlap@infradead.org>
Link: https://lore.kernel.org/r/ZKYLLmsdCH0Gp7TO@google.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Dmitry Torokhov
2023-07-07 16:18:29 -07:00
parent 650cda2ce2
commit 1680ac7a5a

View File

@@ -63,7 +63,7 @@ struct gameport_driver {
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
#if IS_REACHABLE(CONFIG_GAMEPORT)
void __gameport_register_port(struct gameport *gameport, struct module *owner);
/* use a define to avoid include chaining to get THIS_MODULE */