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drm: Nuke fb->depth
Replace uses of fb->depth with fb->format->depth. Less duplicate
information is a good thing.
@@
struct drm_framebuffer *fb;
expression E;
@@
drm_helper_mode_fill_fb_struct(...) {
...
- fb->depth = E;
...
}
@@
struct nouveau_framebuffer *fb;
@@
- fb->base.depth
+ fb->base.format->depth
@@
struct drm_framebuffer fb;
@@
- fb.depth
+ fb.format->depth
@@
struct drm_framebuffer *fb;
@@
- fb->depth
+ fb->format->depth
@@
struct drm_framebuffer fb;
@@
- (fb.format->depth)
+ fb.format->depth
@@
struct drm_framebuffer *fb;
@@
- (fb->format->depth)
+ fb->format->depth
@@
@@
struct drm_framebuffer {
...
- unsigned int depth;
...
};
v2: Drop the vmw stuff (Daniel)
Rerun spatch due to code changes
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1481751095-18249-1-git-send-email-ville.syrjala@linux.intel.com
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@@ -169,12 +169,6 @@ struct drm_framebuffer {
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* pixels.
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*/
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unsigned int height;
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/**
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* @depth: Depth in bits per pixel for RGB formats. 0 for everything
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* else. Legacy information derived from @pixel_format, it's suggested to use
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* the DRM FOURCC codes and helper functions directly instead.
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*/
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unsigned int depth;
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/**
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* @bits_per_pixel: Storage used bits per pixel for RGB formats. 0 for
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* everything else. Legacy information derived from @pixel_format, it's
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