drm/sched: improve docs around drm_sched_entity

I found a few too many things that are tricky and not documented, so I
started typing.

I found a few more things that looked broken while typing, see the
varios FIXME in drm_sched_entity.

Also some of the usual logics:
- actually include sched_entity.c declarations, that was lost in the
  move here: 620e762f9a ("drm/scheduler: move entity handling into
  separate file")

- Ditch the kerneldoc for internal functions, keep the comments where
  they're describing more than what the function name already implies.

- Switch drm_sched_entity to inline docs.

Acked-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Cc: Maxime Ripard <mripard@kernel.org>
Cc: Thomas Zimmermann <tzimmermann@suse.de>
Cc: "Christian König" <christian.koenig@amd.com>
Cc: Boris Brezillon <boris.brezillon@collabora.com>
Cc: Steven Price <steven.price@arm.com>
Cc: Emma Anholt <emma@anholt.net>
Cc: Lee Jones <lee.jones@linaro.org>
Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-7-daniel.vetter@ffwll.ch
This commit is contained in:
Daniel Vetter
2021-08-05 12:46:51 +02:00
parent 0e10e9a1db
commit 981b04d968
3 changed files with 146 additions and 87 deletions

View File

@@ -53,56 +53,147 @@ enum drm_sched_priority {
* struct drm_sched_entity - A wrapper around a job queue (typically
* attached to the DRM file_priv).
*
* @list: used to append this struct to the list of entities in the
* runqueue.
* @rq: runqueue on which this entity is currently scheduled.
* @sched_list: A list of schedulers (drm_gpu_schedulers).
* Jobs from this entity can be scheduled on any scheduler
* on this list.
* @num_sched_list: number of drm_gpu_schedulers in the sched_list.
* @priority: priority of the entity
* @rq_lock: lock to modify the runqueue to which this entity belongs.
* @job_queue: the list of jobs of this entity.
* @fence_seq: a linearly increasing seqno incremented with each
* new &drm_sched_fence which is part of the entity.
* @fence_context: a unique context for all the fences which belong
* to this entity.
* The &drm_sched_fence.scheduled uses the
* fence_context but &drm_sched_fence.finished uses
* fence_context + 1.
* @dependency: the dependency fence of the job which is on the top
* of the job queue.
* @cb: callback for the dependency fence above.
* @guilty: points to ctx's guilty.
* @fini_status: contains the exit status in case the process was signalled.
* @last_scheduled: points to the finished fence of the last scheduled job.
* @last_user: last group leader pushing a job into the entity.
* @stopped: Marks the enity as removed from rq and destined for termination.
* @entity_idle: Signals when enityt is not in use
*
* Entities will emit jobs in order to their corresponding hardware
* ring, and the scheduler will alternate between entities based on
* scheduling policy.
*/
struct drm_sched_entity {
/**
* @list:
*
* Used to append this struct to the list of entities in the runqueue
* @rq under &drm_sched_rq.entities.
*
* Protected by &drm_sched_rq.lock of @rq.
*/
struct list_head list;
/**
* @rq:
*
* Runqueue on which this entity is currently scheduled.
*
* FIXME: Locking is very unclear for this. Writers are protected by
* @rq_lock, but readers are generally lockless and seem to just race
* with not even a READ_ONCE.
*/
struct drm_sched_rq *rq;
/**
* @sched_list:
*
* A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can
* be scheduled on any scheduler on this list.
*
* This can be modified by calling drm_sched_entity_modify_sched().
* Locking is entirely up to the driver, see the above function for more
* details.
*
* This will be set to NULL if &num_sched_list equals 1 and @rq has been
* set already.
*
* FIXME: This means priority changes through
* drm_sched_entity_set_priority() will be lost henceforth in this case.
*/
struct drm_gpu_scheduler **sched_list;
/**
* @num_sched_list:
*
* Number of drm_gpu_schedulers in the @sched_list.
*/
unsigned int num_sched_list;
/**
* @priority:
*
* Priority of the entity. This can be modified by calling
* drm_sched_entity_set_priority(). Protected by &rq_lock.
*/
enum drm_sched_priority priority;
/**
* @rq_lock:
*
* Lock to modify the runqueue to which this entity belongs.
*/
spinlock_t rq_lock;
/**
* @job_queue: the list of jobs of this entity.
*/
struct spsc_queue job_queue;
/**
* @fence_seq:
*
* A linearly increasing seqno incremented with each new
* &drm_sched_fence which is part of the entity.
*
* FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
* this doesn't need to be atomic.
*/
atomic_t fence_seq;
/**
* @fence_context:
*
* A unique context for all the fences which belong to this entity. The
* &drm_sched_fence.scheduled uses the fence_context but
* &drm_sched_fence.finished uses fence_context + 1.
*/
uint64_t fence_context;
/**
* @dependency:
*
* The dependency fence of the job which is on the top of the job queue.
*/
struct dma_fence *dependency;
/**
* @cb:
*
* Callback for the dependency fence above.
*/
struct dma_fence_cb cb;
/**
* @guilty:
*
* Points to entities' guilty.
*/
atomic_t *guilty;
/**
* @last_scheduled:
*
* Points to the finished fence of the last scheduled job. Only written
* by the scheduler thread, can be accessed locklessly from
* drm_sched_job_arm() iff the queue is empty.
*/
struct dma_fence *last_scheduled;
/**
* @last_user: last group leader pushing a job into the entity.
*/
struct task_struct *last_user;
/**
* @stopped:
*
* Marks the enity as removed from rq and destined for
* termination. This is set by calling drm_sched_entity_flush() and by
* drm_sched_fini().
*/
bool stopped;
/**
* @entity_idle:
*
* Signals when entity is not in use, used to sequence entity cleanup in
* drm_sched_entity_fini().
*/
struct completion entity_idle;
};